Ending your turn with a soldier inside your enemies base
surrounding their base with your soldiers
preventing them from having a valid move on their turn
There are three phases: Scouting, Deployment, Recap
Scouting happens right after map creation. It is time to look at the map and create a plan.
Deployment is the main player's turn. Use turnPoints to deploy soldiers and build barracks or generals.
Recap happens when the m. player finalizes their turn and is used to
show the other players what the m. player did during their turn.
Soldiers may battle enemy soldiers and collect resources.
First soldier is to be placed between the gates of your base. Then they may be placed on an empty square
touching another soldier on the north, south, east, or west side.
To place soldiers on the map they must connect in an unbroken line your the deployment station. (base/barracks)
You may not place a soldier in a space on the map that you lost on your previous turn.
Broken soldiers need to be reconnected to a deployment station for a whole turn before being used to build off of again.
Your soldiers attack other enemy soldiers by being on at least two of the cardinal directions(n,s,w,e) and attack at the end of your turn
Soldiers collect resources by being on three points of the resource block(diagonals included). Resources are collected at the end of the turn.
Soldiers only attack at the end of their owners turn.